3D Modelling
Tuesday, 23 December 2014
Wednesday, 17 December 2014
Starting the kitchen
To begin with I modeled the walls and window frames then added the floorboards. The walls were simple boxes and the window frames were two C-extensions merged together.
For the floor seen as I decided on a wooden one I made a simple box, chamfered it and then added a wood texture. With the texture applied I had to apply a UVW map to get the detail of the wood to show. Once I created one I simply copied it to create the whole floor.
For the floor seen as I decided on a wooden one I made a simple box, chamfered it and then added a wood texture. With the texture applied I had to apply a UVW map to get the detail of the wood to show. Once I created one I simply copied it to create the whole floor.
Research
Research for my theme consisted mostly of looking at pictures to get a general idea of what sort of thing I wanted to include. I created a mood board consisting of images like the ones above.
For aspects like lighting I will look at autodesk advice and tutorials.
Introduction
For my 3D modelling module I have decided
to create a kitchen. I decided on a kitchen because of the diversity of objects
and assets found in them. My kitchen is going to be of my own design rather
than a copy of a picture already created so that I don’t have to follow a set
script and can add as much or as little as I want to the scene.
I want to create a traditional warm
looking kitchen using wood and marble textures however it is going to look
sophisticated and modern as well. I don’t want to make the kitchen look too
modern with metal textures and vivid colours because that would give it a cold
heartless feel. The images below are examples of the sort of wood, marble and
lights that I plan on creating.
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