Tuesday, 23 December 2014

Adding textures and lighting


For the lighting in these shots I added a simple daylight system.

Adding assets



Assets



I was happy with how my assets turned out. I used UVW maps to make the marble and wood textures more realistic. I modeled the door on the cabinet separately to give the object more depth and realism.

Assets



Here are some wireframe shots of my assets.

Wednesday, 17 December 2014

Starting the kitchen

To begin with I modeled the walls and window frames then added the floorboards. The walls were simple boxes and the window frames were two C-extensions merged together.
For the floor seen as I decided on a wooden one I made a simple box, chamfered it and then added a wood texture. With the texture applied I had to apply a UVW map to get the detail of the wood to show. Once I created one I simply copied it to create the whole floor.

Research


Research for my theme consisted  mostly of looking at pictures to get a general idea of what sort of thing I wanted to include. I created a mood board consisting of images like the ones above.
For aspects like lighting I will look at autodesk advice and tutorials.

Introduction

For my 3D modelling module I have decided to create a kitchen. I decided on a kitchen because of the diversity of objects and assets found in them. My kitchen is going to be of my own design rather than a copy of a picture already created so that I don’t have to follow a set script and can add as much or as little as I want to the scene.

I want to create a traditional warm looking kitchen using wood and marble textures however it is going to look sophisticated and modern as well. I don’t want to make the kitchen look too modern with metal textures and vivid colours because that would give it a cold heartless feel. The images below are examples of the sort of wood, marble and lights that I plan on creating.